Shadowess new atmoshpere
I’ve recently not had a lot of time to blog, however I’ve spent some evenings adding some more atmosphere to the game. I’ve also adding a simple scoring mechanism and a preliminary main menu. This is...
View ArticleShadowess – skill puzzle
Tactical shadow game, sneak around, don’t get heard and stay in the darkness. Quite difficult.
View ArticleShadowess update
I did a few level additions and adjustments to Shadowess and a added simple plot. My hope is to wrap this game up pretty soon, and get back on track with my original mission building a tower defense...
View ArticleMaking of a Tower Defense
Right now I’m between two jobs which gives me a week of creative coding, oh yeah! As I said in an earlier post I wanted to create a tower defense game, then I got sidetracked and made “Shadowess”...
View ArticleReal Time Fluids
This Jul (Swedish for Christmas) I’m not only eating Julbord, Julfika, Julgröt and drinking Julöl (basically put ‘Jul’ before any word and there you go), I’m also doing some Julcoding. Some time ago I...
View ArticleShooting at a moving target as3
As I was implementing the towers I needed them to aim and shoot on the anticipated position of an enemy, assuming they are moving linearly (no acceleration). This is because the bullets in my game are...
View ArticleMaking a puzzle game in 4 days
Howdy hackers, once again I got side tracked from the tower defense game and decided to create a puzzle game. The goal was to make it as quickly as possible and not spend time on building overly...
View ArticleTower Defense is now playable
I’ve just released a playable level of the tower defense I’m working on. This first level only contains two simple towers (bullet + slow) and three different enemies, it’s nothing fancy just plain...
View ArticleLaser Towers
I had a very productive weekend. Previously I had designed levels directly in xml/json with a standalone simplistic “level paint program”. I didn’t like this setup for many reasons, one being code...
View ArticleStarted on campaign
Now that I got the level editor running making levels is pretty easy. So I spent some hours throwing together a bunch of levels. I want the start levels to be really easy and basic and incrementally...
View ArticleBeads
Yesterday I was at a dinner, when we arrived we had to choose a beermat for our drinks. All beermats where customized for the guests and you had to figure out which one was yours. For me it was really...
View ArticleBeadly prototype 2
Not much has happen here lately, for one I’ve been away for on GDC – which was great. Than I caught an ugly cold that kept me in bed for an entire week. Today is the first day I’ve been somewhat...
View ArticleRun and jump
Play the LATEST VERSION here. Here is a little running game I made this week, it’s a one button game. I came across a cool game called Fotonica and thought I would make a similar using the same control...
View ArticleRun & Jump future plans
Since there was so much positive feedback on the prototype I will make a game out of it. I’ll not make a big project, just try to keep it simple and focus on the fast run and jump feel. I will try to...
View ArticleLudum Dare – cell.evolve
Ludum dare is a game competition where you make a game in 48h. By making a game I mean making everything, music, sound fx, graphics and coding. Coding is no problem, but with the rest I am so noob....
View ArticlePorting Shadowess
The next project i’m doing is porting my old game ‘Shadowess‘ to stage 3D to benefit from the power of the GPU. By doing so I can see how this game could work on mobiles (with different controls,...
View ArticleExperimental chatbot
Chat with the bot Click to chat with the bot. Read on for some technical info. Background Last spring I started working on a chat bot. I downloaded a dump of wikitionary and let the bot read it. From...
View ArticleDynamic hard shadows in 2d
Before I forget, here is how I’ve done the shadows for the new version of Shadowess. I realize that this blog post is not very detailed but rather should give you an idea of how shadow geometries can...
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